But could you reduce the amount of tutorials in the beginning? I got a bit frustrated in the beginning when I wanted to do something and the tutorial was blocking me for quite a long time. Also certain things are not obvious, like when the tutorial said about selling eggs its a bit confusing to find out how to sell the eggs despite it being a tutorial.
We are totally going to jump on that. I couldn't agree more, my plan is to split them up, and make some of them purely contextual, so little pop ups that only appear when you click a thing.
It also misses some finer points like you keep generating eggs offline, the spanner tool enables moving stuff after purchase/selling stuff, the chicken UI... we just got swamped, but are going to try and get all of that and some new events and minigames out over the next week or so leading up to launching on Steam and iOS.
Thanks again for the feedback, its really appreciated. :D
There's a BUG in the shop menu. If you click on the info icon for Fun Park then click on the info icon for Park then the information dialogue on the right closes instantly after updating it with the Park information. Does not happen in other cases as far as I can see.
So, the game is a lot of fun when you're actually playing it, but there is so much down time with nothing to do it's like 1/3 fun sim game and 2/3 screen saver. The farming game is really great, the art style and music are fantastic and the wiring is both funny and educational. But I literally went and played another game while this ran in the background because there was so little to do after a certain point. If that gets patched up, this could be great, but as it is now, there's too much time with nothing to do.
Hey CoalFire! Firstly just want to thank you a whole tonne, for a first time developer waking up to someone reviewing your game like this is amazing. Not to mention, being so small we have had really limited budget/playtesting. Basically just me, playing this game hundreds of times albeit it with some exploits.
There is some stuff that we kind of missed, the biggest being clarifying that you make money whilst offline. Each coop can store a certain amount, which increases as you upgrade it. As you upgrade your farm, it also increases the time you can be away. The idea being that you log in once or twice a day to check on your chooks. That said! There are events and interactions that we want to add, like general farm upkeep but more importantly more direct interactions with the chickens.
You can move items that you've already bought by clicking the spanner button, which is on the bottom left bar third from the right next to the settings cog and the camera button. You can also sell items by using the delete button when in this mode.
This kind of feedback is super super useful, and once again thanks so much for your time, effort and feedback. We will be releasing to Steam and iOS within the next fortnight, and hope to have a nicer clearer tutorial in place by then, and some of the gameplay issues ironed out. Less pumpkins I promise.
...but also, whilst your 'get lots of chooks' strat is good... maybe you should look at what the feeders give you at max level... quality over quantity is kinda the whole point. ;)
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The game is pretty charming and fun to play!!!
But could you reduce the amount of tutorials in the beginning? I got a bit frustrated in the beginning when I wanted to do something and the tutorial was blocking me for quite a long time. Also certain things are not obvious, like when the tutorial said about selling eggs its a bit confusing to find out how to sell the eggs despite it being a tutorial.
We are totally going to jump on that. I couldn't agree more, my plan is to split them up, and make some of them purely contextual, so little pop ups that only appear when you click a thing.
It also misses some finer points like you keep generating eggs offline, the spanner tool enables moving stuff after purchase/selling stuff, the chicken UI... we just got swamped, but are going to try and get all of that and some new events and minigames out over the next week or so leading up to launching on Steam and iOS.
Thanks again for the feedback, its really appreciated. :D
There's a BUG in the shop menu. If you click on the info icon for Fun Park then click on the info icon for Park then the information dialogue on the right closes instantly after updating it with the Park information. Does not happen in other cases as far as I can see.
So, the game is a lot of fun when you're actually playing it, but there is so much down time with nothing to do it's like 1/3 fun sim game and 2/3 screen saver. The farming game is really great, the art style and music are fantastic and the wiring is both funny and educational. But I literally went and played another game while this ran in the background because there was so little to do after a certain point. If that gets patched up, this could be great, but as it is now, there's too much time with nothing to do.
Hey CoalFire! Firstly just want to thank you a whole tonne, for a first time developer waking up to someone reviewing your game like this is amazing. Not to mention, being so small we have had really limited budget/playtesting. Basically just me, playing this game hundreds of times albeit it with some exploits.
There is some stuff that we kind of missed, the biggest being clarifying that you make money whilst offline. Each coop can store a certain amount, which increases as you upgrade it. As you upgrade your farm, it also increases the time you can be away. The idea being that you log in once or twice a day to check on your chooks. That said! There are events and interactions that we want to add, like general farm upkeep but more importantly more direct interactions with the chickens.
You can move items that you've already bought by clicking the spanner button, which is on the bottom left bar third from the right next to the settings cog and the camera button. You can also sell items by using the delete button when in this mode.
This kind of feedback is super super useful, and once again thanks so much for your time, effort and feedback. We will be releasing to Steam and iOS within the next fortnight, and hope to have a nicer clearer tutorial in place by then, and some of the gameplay issues ironed out. Less pumpkins I promise.
...but also, whilst your 'get lots of chooks' strat is good... maybe you should look at what the feeders give you at max level... quality over quantity is kinda the whole point. ;)
I saw this and said "GET IN MY FLIPPING DOWNLOADS FOLDER RIGHT FLIPPING NOW!!!!!!!!!"
This game is AWESOME! Thank you so much for fueling my love for chickens! Beautiful Style as well!
This is amazing! Couple hours in so far and loving it! Will definitely review for my site! Thank you for making this!
Hahahah that would be awesome, and were glad you like it. Can't wait to be able to post our first ever game review.