This game is great, I ended up playing it way longer than expected. I agree with some of the other comments about tweaking the progression. I think this is a great foundation for an even more fun game.
We got so much more love than we anticipated.. waking to people playing your game on youtube and all the feedback kinda took us by surprise, so were definitely going to take all of this on board and smash out some updates. Which you best believe will drop on itch first. While we want to tweak the progression, and definitely polish the tutorial, we want to make a real push to add more interactions and events with the chickens.. I think its gonna be pretty rad. Also.. just respect most high for this incredible community. Itch rocks.
... of course, they seem to prefer to swarm weirdly in front of it, but... we're working on it...
love this game, love chickens, love nothing more than checking the game and realizing one of the chickens is leading a yoga class
gameplay notes: the progression feels just a little slow, to the point where I'm gonna admit that I went ahead and uh fudged my numbers a little just so I could have a pseudo-'sandbox' mode. I just couldn't find the patience to wait for a whole million. And I wish I could zoom out just a little more so that when the camera was in overhead mode I could see the full level 3 farm, but that's just minor stuff
though sometimes i'm tempted to forget the chickens and sell these spontaneous giant pumpkins instead ...
Woop! So this got lost in some follows so sorry for the late reply. We can forgive the odd bit of fraud.. ;) Thanks for the feedback, the bug in the picture is something we are tracking down, but also maybe they are just hanging out? No its a bug. Most of the stuff people have said we couldn't agree more with, and it was literally a matter of not enough time. Over the next week or two we will be pushing a bunch of smaller fixes, and a major content patch that will hopefully smooth out that progression and just make the game overall a lot more interactive. If we somehow get really lucky/create a temporal loop, we might even try and get something extra spooky out for the end of the month.
this game is so fun!! i got sucked into playing it for a couple of hours already even though I was very tired haha the tutorial felt a bit clunky? but i know you're still working on the game so thats not rly a complaint, once i got through it, i had a blast playing it! can't wait to buy the farm upgrade and get even more chooks :D
We are! This was a super early release but we will have some cool updates, and be coming to Steam as well as just iOS devices. So fingers crossed and with the grace of the Games Gods we will have it on Macs and Apple phones in the next week or two.
My cat caught the power cable on my computer and caused it to reset and my game restarted back to the very start, is there any way to get my old lv 3 farm back or is it lost forever?
Oh hot dogs.. you may have gotten really unlucky there if it was saving at the same time! The game saves to this folder: C:\Users\YourUserName\AppData\LocalLow\Trilum Studios\Cheeky Chooks
You can check there and see, but if on the main menu its showing up 'New Game' instead of 'Continue' it's because it cant find a save file. Check in that folder and see if its there, also that you are logged in as the same user.
When we launch on Steam we hope to get cloud saves working to solve this issue. I'm really sorry if you lost your progress, let me know how you go either way. I may be able to give you some kind of boost if you have lost stuff.
It said Continue but when it said Welcome Back and the black screen faded, it was the starting farm and tutorial instead of the farm I had.
I can see my save and looked in it, and saw all the things are in there still, but it doesn't seem to load up and instead just gives me the lv 0 farm, I think the reset may have corrupted it? O_o Is there a way for me to send you the file? Even if you cannot recover it, it could still be looked into in hopes of finding why it won't load and gives me the tutorial farm.
I can totally take a look at it for you, but from what we can deduce it is probably gone.
Still, email it through to contact@trilumstudios.com In the very worst case scenario I could sort you out with a save that would get you back to where you were.
But could you reduce the amount of tutorials in the beginning? I got a bit frustrated in the beginning when I wanted to do something and the tutorial was blocking me for quite a long time. Also certain things are not obvious, like when the tutorial said about selling eggs its a bit confusing to find out how to sell the eggs despite it being a tutorial.
We are totally going to jump on that. I couldn't agree more, my plan is to split them up, and make some of them purely contextual, so little pop ups that only appear when you click a thing.
It also misses some finer points like you keep generating eggs offline, the spanner tool enables moving stuff after purchase/selling stuff, the chicken UI... we just got swamped, but are going to try and get all of that and some new events and minigames out over the next week or so leading up to launching on Steam and iOS.
Thanks again for the feedback, its really appreciated. :D
There's a BUG in the shop menu. If you click on the info icon for Fun Park then click on the info icon for Park then the information dialogue on the right closes instantly after updating it with the Park information. Does not happen in other cases as far as I can see.
So, the game is a lot of fun when you're actually playing it, but there is so much down time with nothing to do it's like 1/3 fun sim game and 2/3 screen saver. The farming game is really great, the art style and music are fantastic and the wiring is both funny and educational. But I literally went and played another game while this ran in the background because there was so little to do after a certain point. If that gets patched up, this could be great, but as it is now, there's too much time with nothing to do.
Hey CoalFire! Firstly just want to thank you a whole tonne, for a first time developer waking up to someone reviewing your game like this is amazing. Not to mention, being so small we have had really limited budget/playtesting. Basically just me, playing this game hundreds of times albeit it with some exploits.
There is some stuff that we kind of missed, the biggest being clarifying that you make money whilst offline. Each coop can store a certain amount, which increases as you upgrade it. As you upgrade your farm, it also increases the time you can be away. The idea being that you log in once or twice a day to check on your chooks. That said! There are events and interactions that we want to add, like general farm upkeep but more importantly more direct interactions with the chickens.
You can move items that you've already bought by clicking the spanner button, which is on the bottom left bar third from the right next to the settings cog and the camera button. You can also sell items by using the delete button when in this mode.
This kind of feedback is super super useful, and once again thanks so much for your time, effort and feedback. We will be releasing to Steam and iOS within the next fortnight, and hope to have a nicer clearer tutorial in place by then, and some of the gameplay issues ironed out. Less pumpkins I promise.
...but also, whilst your 'get lots of chooks' strat is good... maybe you should look at what the feeders give you at max level... quality over quantity is kinda the whole point. ;)
← Return to game
Comments
Log in with itch.io to leave a comment.
This game is great, I ended up playing it way longer than expected. I agree with some of the other comments about tweaking the progression. I think this is a great foundation for an even more fun game.
We got so much more love than we anticipated.. waking to people playing your game on youtube and all the feedback kinda took us by surprise, so were definitely going to take all of this on board and smash out some updates. Which you best believe will drop on itch first.
While we want to tweak the progression, and definitely polish the tutorial, we want to make a real push to add more interactions and events with the chickens.. I think its gonna be pretty rad.
Also.. just respect most high for this incredible community. Itch rocks.
OH MY GOD I LOVE THIS GAME
I built a park-within-a-pen for my girls :' )
... of course, they seem to prefer to swarm weirdly in front of it, but... we're working on it...
love this game, love chickens, love nothing more than checking the game and realizing one of the chickens is leading a yoga class
gameplay notes: the progression feels just a little slow, to the point where I'm gonna admit that I went ahead and uh fudged my numbers a little just so I could have a pseudo-'sandbox' mode. I just couldn't find the patience to wait for a whole million. And I wish I could zoom out just a little more so that when the camera was in overhead mode I could see the full level 3 farm, but that's just minor stuff
though sometimes i'm tempted to forget the chickens and sell these spontaneous giant pumpkins instead ...
Woop! So this got lost in some follows so sorry for the late reply.
We can forgive the odd bit of fraud.. ;) Thanks for the feedback, the bug in the picture is something we are tracking down, but also maybe they are just hanging out? No its a bug.
Most of the stuff people have said we couldn't agree more with, and it was literally a matter of not enough time. Over the next week or two we will be pushing a bunch of smaller fixes, and a major content patch that will hopefully smooth out that progression and just make the game overall a lot more interactive.
If we somehow get really lucky/create a temporal loop, we might even try and get something extra spooky out for the end of the month.
this game is so fun!! i got sucked into playing it for a couple of hours already even though I was very tired haha the tutorial felt a bit clunky? but i know you're still working on the game so thats not rly a complaint, once i got through it, i had a blast playing it! can't wait to buy the farm upgrade and get even more chooks :D
This looks great! Are you planning on making a Mac build in the future?
We are! This was a super early release but we will have some cool updates, and be coming to Steam as well as just iOS devices. So fingers crossed and with the grace of the Games Gods we will have it on Macs and Apple phones in the next week or two.
My cat caught the power cable on my computer and caused it to reset and my game restarted back to the very start, is there any way to get my old lv 3 farm back or is it lost forever?
Oh hot dogs.. you may have gotten really unlucky there if it was saving at the same time!
The game saves to this folder:
C:\Users\YourUserName\AppData\LocalLow\Trilum Studios\Cheeky Chooks
You can check there and see, but if on the main menu its showing up 'New Game' instead of 'Continue' it's because it cant find a save file. Check in that folder and see if its there, also that you are logged in as the same user.
When we launch on Steam we hope to get cloud saves working to solve this issue. I'm really sorry if you lost your progress, let me know how you go either way. I may be able to give you some kind of boost if you have lost stuff.
It said Continue but when it said Welcome Back and the black screen faded, it was the starting farm and tutorial instead of the farm I had.
I can see my save and looked in it, and saw all the things are in there still, but it doesn't seem to load up and instead just gives me the lv 0 farm, I think the reset may have corrupted it? O_o
Is there a way for me to send you the file? Even if you cannot recover it, it could still be looked into in hopes of finding why it won't load and gives me the tutorial farm.
I can totally take a look at it for you, but from what we can deduce it is probably gone.
Still, email it through to contact@trilumstudios.com
In the very worst case scenario I could sort you out with a save that would get you back to where you were.
Sent the file ^^
The game is pretty charming and fun to play!!!
But could you reduce the amount of tutorials in the beginning? I got a bit frustrated in the beginning when I wanted to do something and the tutorial was blocking me for quite a long time. Also certain things are not obvious, like when the tutorial said about selling eggs its a bit confusing to find out how to sell the eggs despite it being a tutorial.
We are totally going to jump on that. I couldn't agree more, my plan is to split them up, and make some of them purely contextual, so little pop ups that only appear when you click a thing.
It also misses some finer points like you keep generating eggs offline, the spanner tool enables moving stuff after purchase/selling stuff, the chicken UI... we just got swamped, but are going to try and get all of that and some new events and minigames out over the next week or so leading up to launching on Steam and iOS.
Thanks again for the feedback, its really appreciated. :D
There's a BUG in the shop menu. If you click on the info icon for Fun Park then click on the info icon for Park then the information dialogue on the right closes instantly after updating it with the Park information. Does not happen in other cases as far as I can see.
So, the game is a lot of fun when you're actually playing it, but there is so much down time with nothing to do it's like 1/3 fun sim game and 2/3 screen saver. The farming game is really great, the art style and music are fantastic and the wiring is both funny and educational. But I literally went and played another game while this ran in the background because there was so little to do after a certain point. If that gets patched up, this could be great, but as it is now, there's too much time with nothing to do.
Hey CoalFire! Firstly just want to thank you a whole tonne, for a first time developer waking up to someone reviewing your game like this is amazing. Not to mention, being so small we have had really limited budget/playtesting. Basically just me, playing this game hundreds of times albeit it with some exploits.
There is some stuff that we kind of missed, the biggest being clarifying that you make money whilst offline. Each coop can store a certain amount, which increases as you upgrade it. As you upgrade your farm, it also increases the time you can be away. The idea being that you log in once or twice a day to check on your chooks. That said! There are events and interactions that we want to add, like general farm upkeep but more importantly more direct interactions with the chickens.
You can move items that you've already bought by clicking the spanner button, which is on the bottom left bar third from the right next to the settings cog and the camera button. You can also sell items by using the delete button when in this mode.
This kind of feedback is super super useful, and once again thanks so much for your time, effort and feedback. We will be releasing to Steam and iOS within the next fortnight, and hope to have a nicer clearer tutorial in place by then, and some of the gameplay issues ironed out. Less pumpkins I promise.
...but also, whilst your 'get lots of chooks' strat is good... maybe you should look at what the feeders give you at max level... quality over quantity is kinda the whole point. ;)
I saw this and said "GET IN MY FLIPPING DOWNLOADS FOLDER RIGHT FLIPPING NOW!!!!!!!!!"
This game is AWESOME! Thank you so much for fueling my love for chickens! Beautiful Style as well!
This is amazing! Couple hours in so far and loving it! Will definitely review for my site! Thank you for making this!
Hahahah that would be awesome, and were glad you like it. Can't wait to be able to post our first ever game review.